

Other scenes don't render properly because all the AOV definitions are messed up. This post has a script one user wrote to fix his scenes:ĭepending on the scene, the scene may render fine. !searchin/mtoa/alias/mtoa/bhzD4AvxgeA/y6PyhIBG1e0J There's a discussion of one such case here:Īnd here's a thread on the MtoA mailing list about it: Those warnings mean that the custom AOV data in the Maya scene file is incomplete (AOV aliases are missing for some custom AOVs the aliases are user-friendly descriptive names).

(window "Render Settings", tab "Options", group "Translation" ) Please try to turn off "Optimize animation detection". It can happen that you have a scene that does not render any animation.įor example animation on the transform of the Image Based Lighting node.
#How to render in maya 2017 windows
If you get the message "Unable to locate valid MAYA_APP_DIR", then please check if Windows UAC is disabled. "%rrBin%rrCopy.exe" -oo -os "\\fileserver\share\.\mrRenderer.xml" "C:\Program Files\Autodesk\Maya2010\bin\rendererDesc\mrRenderer.xml" You can add a command to your RR maya setenv file RR\render_apps\_setenv\win\maya.bat. Then you have to make sure the new file gets distributed before rendering. There you could add your command to the start frame change. This one is for rendering with Mental Ray.Ĭ:\Program Files\Autodesk\Maya2010\bin\rendererDesc\mrRenderer.xml Those render configs use a mel script to execute maya commands.Ģ) Or you have to edit the config file that tell Maya Batch what do to. RR\render_apps\_config\3D02_Maya2008_CreateRenderMi.cfg RR\render_apps\_config\additional\3D02_Maya2009_MelOnce.cfg

defaultRenderGlobals will not give the correct range.ĭetails of the bug we are encountering can be found at: Essentially I need a method to query the packet start/end from within maya. However the packet start might be 120 - 130 and frames 100 - 120 will simulate. Ie If a render is set to render from frames 100 - 200 my script will set the start times to 100. This script is called when the render scene is opened via API callback. This works fine, however the start frame of the packet will not match the start frame of the render globals. I have written a work around script that sets the start frame of the hair simulations to be the same as the start frame. There is a bug within Maya hair that even on static hair systems hair simulations are triggered when maya is run in batch. This is a report from a customer regarding hair issues in Maya: Otherwise it could happen that the camera flips.Ĭ:\Documents and Settings\\My Documents\maya\2011-圆4\prefs\ If you are using Z-up in your Maya preferences, then you should set Z-up on the farm as well. If you use scenes with the old legacy render layer system and import them as reference models into scenes with the new render setup, then Maya will crash. To solve the issue, please create/edit the file RR\render_apps\_setenv\all\maya_inhouse.rrEnv In this case Maya prints these messages and exits: On Ubuntu it is located in the system executable path /bin only. On the recommended OS CentOS it is located in the executable path for users /usr/bin. Maya requires some commands to run like sed. Ubuntu Linux: Maya does not run because of missing user executables
